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Australia, New Zealand, and the EU: The DLC Flyer Pack on PS4 is here!

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Attention: Australia, New Zealand, and the EU: The DLC Flyer Pack for Primal Carnage: Extinction on PS4 is here! Get yours in the Sony PlayStation Store. This pack is coming soon for North, Central and South America. Visit the link below for more details. ‪#‎FlyerPack‬


Click here to purchase your copy today

Australia, New Zealand, and the EU: The DLC Flyer Pack on PS4 is here!

store.playstation.com


PlayStation February Flash Sale!

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We’re celebrating Valentine’s Day by giving fans what they really want this holiday – A red, white, and carnage-filled weekend! Today through February 15th, enjoy 70% off the #PS4 version of Primal Carnage Extinction in one of our biggest sales yet, thanks to the PlayStation February Flash Sale!

More details on how to unleash your inner dino:


Click here to purchase today

PlayStation February Flash Sale!
store.playstation.com

(Sale available in North, Central, and South America.)

Extinction Editor, AaD Answers #2

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Happy Valentine’s Day!

 

Extinction Editor, Open Testing Steam Apps

A couple days ago, both the Extinction Editor and the Open Testing Steam applications went live for everyone that owns Extinction. You’ll find the Extinction Editor under “Software” and Open Testing under “Games”. The Editor is ready to go, but the Open Testing application doesn’t have a build ready yet. The new build will be released within a day or so. All future testing builds will be done through this application, so you don’t need to worry about switching between branches and constantly re-download the game.

You can launch the editor and start having a go at creating some maps or skins of your own. Our documentation page is almost complete, but in the meantime you can check out some of my streams or the UE3 documentation. You can also ask us questions directly on our Discord Channel.

Steam Workshop

Steam Workshop is almost ready to go. Initially it’ll only work for skins and other cosmetics. We were going to hold off on it until we had maps working too, but the community has already started creating dozens of great looking skins and we feel like those skin artists would appreciate some feedback. We’re likely going to roll out a closed-beta to some of the more well-known skin artists in the next few days before making it public.

 

Ask a Developer Answers #2

 

Is a subclass for the Carnotaurus still planned?

It’s still of great interest to us. It’s just not on our current roadmap. We’ve been reaching out to the necessary people to try and make it happen. 

Would it be possible to, in the future, add variants to existing / upcoming weapons? For example: An assault rifle variant for the commando that has a less damaging but larger radius grenade launcher.

It’s possible, and honestly downright easy. We’ve thrown around ideas of doing something like this with the Tranq Pistol, giving it poison darts. We haven’t done it because we felt like people would consider it a cheap addition. We also have to figure out how to make the weapons look different in some way (So other players know what they’re up against when they spot you).

Will the other two original Carnotaurus skins (Frog and Plague) get “longhorn” variations in the future?

It’s not out of the question. We usually leave these decisions to the skin artists. I think they’ve avoided things like this because it’s seen in a negative light, just like when variants of these skins are posted on Trello.

What’s the status on “Capture The Egg” and “Hunt”?

They’re in the works. Hunt is slated for next month, and CTE is still planned sometime after that. Right now our focus is the Human Update in February. 

Will the extra human sounds in solo mode (Jumping, Falling, Out of stamina) appear in multiplayer matches?

Aren’t they in already? 

Will there be an option to check a box to spawn with random skin each time you spawn? (For those who lack a favourite one)

It’s not a bad idea, I know a lot of people have asked for it. It’s a low priority feature for sure though.

Will the humans be saying their old phrases again when healing up at crates?

It seems this broke at some point, we’re looking into it.

Is there any chance we could get back the old look of the feathered snakeskin?

As far as I know, the Feathered Snakeskin hasn’t changed. What are you referring to?

Will admins on a server will get some sort of sign that they are admins? (for example logged in admins have a different name colour etc.)

Yeah, it’s something we’re looking at. Our UI doesn’t allow for much in terms of coloring the text so we’re going to try and expand on that. 

Is there any chance that skins are made to not look blurred out anymore if you run the game on low settings?

They look “blurred out” because setting your texture settings to low lowers the resolution of the texture. To “fix” that is to remove that option, which could have the result of hurting some of our low-end users. The solution is simply to raise your texture settings if it doesn’t hurt your framerate too much. 

How come that even with the crafting system, some items are incredible rare? (Tuxedo Trapper, Golden Dilo Shackles)

Not all items are craftable. This is intentional- there will always be items that are more difficult to gain than others. 

Why doesn’t togglehud/F1 hide the icons from for example tyrant roars or poison/flames etc. anymore? (For screenshots)

Because that’s a relatively new feature, it’s likely they were never set up to work with ToggleHUD. It’s something we can look into. 

Is there a chance for a comeback of the “slomo” command without it being exploitable?

Probably not, unfortunately. That was a base Unreal command which works by modifying game time, which is what the economy timers work off of. There isn’t an easy way to get around that, and it’s not something we’re likely to spend that much time on right now.

It seems that all DLC raptors have been “remastered”, except the Savage Feathered. Will it be remastered too?

The DLC skins that were remastered were the ones specifically made by Ikarop, and I think the Savage wasn’t one of his. This means he doesn’t have the original PSDs, so it would be very difficult to do. Skins like that don’t even use the base overlay system.

If and when you have the resources, will you do voice commands for both humans and dinosaurs? And if so, will you expand the voice commands to include more commands like “Open fire”, “Run away”, etc.?

Human commands are something we’re definitely very interested in, we just haven’t gotten around to it yet. Expanding the vocal selection for that would mean getting new voice lines. This isn’t all that expensive or hard to do, but our biggest problem has always been finding the right voice actors. Literally nobody I’ve talked to seems to know who the original actors are, and so far the community has been very particular about replacing the existing voices. 

It’s been already established that the quilled raptors are the older individuals of the scaly species. Lore wise, what do quilled Dilophosaurs/Cryolophosaurs, feathered raptors with the falcon mesh and spiked T. Rexes represent, specifically? Gender? Age? Genetic anomalies?

I wouldn’t say they represent anything in particular. I see them no differently than different breeds of a dog or cat. Not all dinosaurs are born (or created in a lab) the same. 

Will we ever see Alpha skins for the Oviraptor/Tupandactylus/Cryolophosaurus/Acrocanthosaurus?

This is the sort of thing we leave to the skin artists. If they’re interested in creating an “Alpha” skin, we’re all for it if the community reaction is positive. With workshop coming soon, we could even see what the community comes up with in terms of “Alpha” skins. It’ll have to be damn good though, there can only be -one- Alpha.

Are you guys interested in bringing back the Trapper’s old firing mode for his pistols from the original Primal Carnage?

We’ve never been against it, it just has the problem of needing to give the Trapper it’s own ammo counter HUD/system for showing both pools of ammo for the individual pistols. And that’s a lot of work. So far we’ve felt our time should be spent on other higher priority features/fixes.

Will idle kick ever come to freeroam servers? Why was the suicide kick removed from freeroam servers?

I’m not sure why they don’t work in Freeroam. I’m under the impression you need to specifically enable them there? If not, we can look into it.

If somebody creates a skin and it gets enough votes to be put into the game, will the creator of that skin automatically get it?

It wouldn’t be automatic, but yes we will grant the skin to the creator. 

If and when a map/skin gets into the game that was created by a community member, would the map be changed for any reasons? Would said changes have to go past the creator of the map/skin before being implemented?

When the map workshop is available, anybody will be able to put their work up for all to download and use. We’re interested in working with the creators of really popular/well done maps to put them straight into the game like TF2 does. If or when that happens, we would work directly with the creator to fix up the map for shipping with the game. So yes, everything would go past the creator. 

When a map/skin is added into the game, would the creator get special credit for it (ie, a special variant of the skin)? If the creator of a map gets special credit for it, how would they receive the credit?

I don’t know about a special variant of the skin. The creator would certainly get the skin, and we could possibly give it to them under a special rarity type like “Unique”. As for maps, we’re not quite sure how that will work yet.
If the creator of a map/skin does not have the game, would they get the game also, or would the skin be added to their inventory despite not having the game?

You can’t submit your map/skin to workshop without owning the game. Same with using the editor. 

Are you going to do something about the raptor crashing with the invisible edges or with the surfaces when pouncing from above?

Yeah, it’s something we’ll look into.

Is there a possibility for archived models like the old Triceratops to show up in the editor in case someone wants to take a crack at them? Or are those files not available at all?

I believe the model is floating around the Genesis repository somewhere, but as far as I know it’s just the model without a rig/animations. So at the moment it wouldn’t be all that useful to the community.

Will admins get any new commands?

Yep, we have a few more commands to add.

 

The Dilo and Dino Bling Packs are Now Available

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Attention PC:E fans! We’ve got two new packs for you for PS4! Introducing: The Dilo Pack and the Dino Bling Pack! Play with new skins for your carnage team. Get yours in the Sony PlayStation Store now! ‪#‎DiloPack‬ ‪#‎DinoBlingPack‬

 

DILO PACK 01

North, Central, & South America PlayStation Store:
https://store.playstation.com/…

Australia, New Zealand, & the EU Sony PlayStation Store:
https://store.playstation.com/…

 

DINO BLING PACK 01

North, Central, & South America PlayStation Store:
https://store.playstation.com/…

Australia, New Zealand, & the EU Sony PlayStation Store:
https://store.playstation.com/…

 

Pyro Pack DLC Now Available

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Attention, PC:E fans! The Pyro DLC pack is now available on ‪#‎PS4‬ in all countries! Enjoy these new additions including a dinobuster outfit, goggles and a chef hat! ‪#‎PyroPack‬

 
North, Central, & South America PlayStation Store:
https://store.playstation.com/…

Australia, New Zealand, & the EU Sony PlayStation Store:
https://store.playstation.com/…

(Content available in North, Central, & South America, Australia, New Zealand, and the EU.)

 

Human Update 1.4 Now Available

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Las Vegas, NV – March 3rd, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

Steam Workshop

Steam Workshop is now available for skins and cosmetics. You can view our workshop here to start voting on items! You can use the Extinction Editor (Located in the Software section on Steam if you own the game) to make skins and upload them to Steam Workshop.

Extinction Developer Wiki

To learn how to use the Extinction Editor and upload content to Workshop, check out our shiny new developer wiki. It’s a work in progress, but it’ll be enough to get you started.

New Weapons

MK Pistol – Fast firing with a 15 bullet clip, this gun can be used as a secondary for every class but the Trapper.

Carbine Rifle – A new primary for the Commando, this rifle is more accurate than the default Assault Rifle but doesn’t have a grenade launcher.

Double Barrel Shotgun – Fire one barrel or both barrels! New primary for the Pathfinder.

SPAZ Shotgun – A close quarters powerhouse, this new Pathfinder primary will make short work of smaller dinosaurs.

Machete – A powerful melee weapon at the cost of sacrificing the Pathfinder’s secondary weapon.

Stun Gun – An alternative to the Netgun, this Trapper weapon stuns dinosaurs while also doing damage.

Dynamite – A devastating explosive used by the Trapper, this throwable has a large radius but a very long fuse time.

 

Human Passive Melee 

Every human class now has a knife that can be used regardless of your current weapon using Middle Mouse Button (It can be rebound in options). It currently does 50 damage, and the Trapper receives a 2x damage bonus when knifing netted or stunned enemies.

Aim Down Sights 

ADS has been updated to provide a more consistent experience. Aiming down the sights will always be the weapons secondary fire, and weapons that have a secondary fire already will no longer have ADS. (For example, the Assault Rifle or Flamesaw)

FR-Island

This new Freeroam map with a super unique and original name takes place on an…island and features a day-night cycle.

Auto-Assign Parameter

The update features a new launch parameter “bAutoAssignTeam” to automatically assign new players to a team. This is experimental, so use at your own risk.

Changelog

General

  • Added Steam Workshop support
  • Added sounds to the voting UI
  • Added a timer between calling votes
  • Added keybinds for Melee, Taunt, and Quick-Switch
  • Added sounds for throwables
  • Added !SetScale and !SetHealth admin commands
  • Added a minor jump delay for all classes
  • Reduced the time to enter the match when joining a server from 10 to 5 seconds
  • Fixed using chat not counting towards idle kick
  • Fixed autobalance not moving the last player that joined the team
  • Fixed MaxTeamSizeDifference being 2 instead of 1
  • Fixed being able to vote-kick Admins and VIPs
  • Fixed an issue where AdminLogOut caused a player to suicide
  • Fixed body falling sounds not playing
  • Fixed a bug to where the game would freeze when first attacking an enemy
  • Fixed several KillCam issues
  • Fixed not being able to join a server through Steam Friends
  • Fixed stamina being consumed while holding shift in mid-air

 

Dinosaurs

  • Decreased Carno SprintAcceleration
  • Decreased Carno ChargeDamage slightly
  • Decreased Flyer AirSpeed and AirSprintSpeed
  • Decreased Flyer StaminaDegenerationRate
  • Increased Flyer grab trace distance slightly
  • Fixed Tupa “divebomb” exploit
  • Fixed Flyer speed exploit
  • Fixed Tyrant buff effects not being invisible in shadow
  • Fixed being able to taunt while netted
  • Fixed the Carno knocking players forward during a charge
  • Removed camera shake from the Tranq effect

 

Humans

  • Added MK Pistol
  • Added Carbine Rifle
  • Added Double Barrel Shotgun
  • Added SPAZ Shotgun
  • Added Machete
  • Added Stun Gun
  • Added Dynamite
  • Added Passive Melee
  • Added headshot damage for some throwables (Like the Hatchet)
  • Changed ADS system
  • Increased Shotgun Spread
  • Increased Shotgun effective damage distance
  • Increased Flamesaw Saw damage
  • Increased Desert Eagle recoil
  • Increased Desert Eagle damage
  • Decreased Desert Eagle rate of fire
  • Fixed Flamesaw catching dinosaurs on fire based on chance
  • Fixed muzzle-flashes trailing behind the weapons when moving
  • Removed Trapper melee secondary fire for the Netgun in favor of passive melee

 

Maps

  • Added FR-Island
  • Fixed missing surface effects on several props in PC-Docks
  • Fixed several collision issues for Tyrants/Bruisers in PC-ForestChasm
  • Fixed being able to spawn inside the Contingency Hallway

 

 

1.4.1 Hotfix Now Available

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Las Vegas, NV – March 4th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

General

  • Fixed a bad crash involving passive melee (Hopefully)
  • Fixed stamina not being consumed when using the Machete
  • Fixed the scale of the Desert Eagle in 3rd person
  • Fixed the M4 emitting a shotgun shell when firing
  • Fixed being unable to disable Autobalance on servers
  • Fixed FR-Island not showing up in the map list
  • Increased the length of FR-Island’s Day/Night Cycle

 

Thanks to Dragon King for the update image!

EOReality servers available to rent!

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Servers are now available for 99 cents/slot from End of Reality, our official server provider!

You can check out our page at EOReality here.


Commando Pilot Pack DLC Now Available

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Our Commando Pilot DLC Pack is now available on PS4! With cool features like a commando uniform and a pilot suit, imagine all the damage you could do! Get yours in the Sony PlayStation store now. #CommandoPilotPack

COMMANDO PILOT PACK 01

North, Central & South America @PlayStation Store:

https://store.playstation.com/#!/en-gb/games/addons/commando-pilot-pack-01/cid=EP0502-CUSA03765_00-PRIMALCARNAGE013

Australia, New Zealand, & the EU Sony PlayStation Store:
https://store.playstation.com/#!/en-gb/games/addons/commando-pilot-pack-01/cid=EP0502-CUSA03765_00-PRIMALCARNAGE013

Tyrant Packs 1 & 2 DLC Now Available

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Hey, dino fans! We’ve got two new DLC packs for you for ‪#‎PS4! Check out The Tyrant Pack 1 and 2. Play with new skins for your Tyrannosaurus Rex and Spinosaurus! Get yours in the Sony PlayStation Store now. #TyrantPack

Tyrant Pack 01

  • Tyrannosaurus Rex (Harlequin)
  • Tyrannosaurus Rex (Obsidian)
  • Spinosaurus (Algae)

 

Tyrant Pack 02

  • Tyrannosaurus Rex (Lime)
  • Tyrannosaurus Rex (Volcano)
  • Spinosaurus (Volcano)

 

TYRANT PACK 01

North, Central & South America PlayStation Store:

https://store.playstation.com/#!/en-us/games/addons/tyrant-pack-01/cid=UP0505-CUSA03371_00-PRIMALCARNAGE009

Australia, New Zealand, & the EU Sony PlayStation Store:

https://store.playstation.com/#!/en-gb/games/addons/tyrant-pack-01/cid=EP0502-CUSA03765_00-PRIMALCARNAGE009

TYRANT PACK 02

North, Central & South America PlayStation Store:

https://store.playstation.com/#!/en-us/games/addons/tyrant-pack-02/cid=UP0505-CUSA03371_00-PRIMALCARNAGE010

Australia, New Zealand, & the EU Sony PlayStation Store:

https://store.playstation.com/#!/en-gb/games/addons/tyrant-pack-02/cid=EP0502-CUSA03765_00-PRIMALCARNAGE010

 

Enjoy X Amount Off of PC:E Today!

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For a limited time only, get an exclusive discount on Primal Carnage: Extinction for PC. Avoid a FOMO disaster- click here to find out what kind of discount you’ll get. It’s as easy as 1, 2, 3!

No matter whether you’re fighting dinos or humans, the only real question is, can you survive? Get your copy now and find out.

 

Scientist Pack DLC Now Available

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Hey PC:E fans, we just released a Scientist DLC pack for the PS4 version of Primal Carnage: Extinction! This pack has awesome features you humans don’t want to miss out on for some epic carnage!

What’s in the Pack?

  • Scientist Pack 01
  • Scientist (Labcoat)
  • Scientist (Labcoat Visor)
  • Scientist (Safari Hat)
  • Tranq Pistol (Red Devil)

North, Central, & South America PlayStation Store:

https://store.playstation.com/#!/en-us/games/addons/primal-carnage-extinction-scientist-pack-01/cid=UP0505-CUSA03371_00-PRIMALCARNAGE014

Australia, New Zealand, & the EU Sony PlayStation Store:

https://store.playstation.com/#!/en-gb/games/addons/scientist-pack-01/cid=EP0502-CUSA03765_00-PRIMALCARNAGE014

(Content available in North, Central, & South America, Australia, New Zealand, and the EU. See http://bit.ly/PCE-PS4-Loc for full list of countries and languages.)

Trapper Pack DLC Now Available

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The Trapper DLC pack is here for Primal Carnage: Extinction on #PS4! Get the chance to play with a new trapper and cool sunglasses for your team! Get yours in the Sony PlayStation store now. Your carnage awaits. #TrapperDLC

North, Central, & South America @PlayStation Store:

https://store.playstation.com/#!/en-us/games/addons/primal-carnage-extinction-trapper-pack-01/cid=UP0505-CUSA03371_00-PRIMALCARNAGE015

Australia, New Zealand, & the EU @Sony PlayStation Store:

https://store.playstation.com/#!/en-gb/games/addons/trapper-pack-01/cid=EP0502-CUSA03765_00-PRIMALCARNAGE015

(Content available in North, Central, & South America, Australia, New Zealand, and the EU. See http://bit.ly/PCE-PS4-Loc for full list of countries and languages.)

 

Hunt Update 1.5.0 Now Available

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Las Vegas, NV – April 17th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

 

Hunt

Phoenix Corporation has been experimenting with cloaking technology that allows a special breed of Novaraptor to become invisible! Fortunate for the engineers involved in the project but unfortunate for you, this new tech has a side effect of making these specimens more deadly.

In this gamemode, one player is randomly chosen to be the cloaked Raptor. The Hunt Raptor’s objective is to take out a team of humans. If the humans survive for 5 minutes, they win! If the Hunt Raptor kills off the whole team, the Hunt Raptor wins and gets to be the Raptor again. If a human kills the Hunt Raptor, that human becomes it.

 

Workshop Celebration Crate & Key

We’re celebrating the overwhelming success of Steam Workshop support with our first Community Crate! This crate contains 10 items created by our community – 5 uncommons, 3 rares, and 2 legendary items. You can unlock this crate with the new Workshop Celebration Crate Key, and a percentage of these sales go straight to the community content creators. In addition, the Workshop’s most popular item- The “Female Alpha Novaraptor”, is now available in the store…but only until May 1st. Get it while you can!

Along with these items, workshop creators Kordak and Talon have provided us with 8 free skin drops!

 

Stat Track

Ever wish you could do more to let other players know you’re the best? Now you can! With Stat-Track items, every kill gets logged in the item’s description for everyone to see. As you get more kills, your Stat-Track item will reach milestones and the prefix name of your item will change to match (For example – Vicious Steel Leopard Novaraptor). Stat-Track items are currently only available in special Stat-Track crates, including the new Workshop Celebration Crate.

 

Spectator UI, Dominations, Gameplay Feed

When spectating a player during a match, you now have access to new information. This includes their Steam avatar, current health, currently equipped item, and how many times you’ve killed them vs you. Over time we plan on updating this with even more information.

Additionally, when you kill a player a certain number of times you’re now Dominating that player- and the server lets everyone know it.

Finally, we have a new gameplay feed that sits below the timer on the HUD. This feed updates you with relevant gameplay events.

 

Human Skin Bases

In the next day or so, we’ll be releasing skin bases for all of the human characters. Making full human skins has never been easier!

 

Changelog

 

General

  • Added Hunt
  • Added new Spectator UI
  • Added Dominations
  • Added Gameplay Feed
  • Added Workshop Celebration Crate with 10 new items
  • Added Female Alpha Novaraptor to Store
  • Added 8 skin drops
  • Generally improved server chat logging
  • Freeroam now properly logs chat messages
  • Fixed a Steam DLL causing some dedicated servers to not advertise
  • Fixed certain achievements not updating correctly
  • Fixed map rotation not working correctly in some gamemodes
  • Fixed the server gamemode not carrying over after a map change
  • Fixed being able to vote for maps meant for a different gamemode
  • Fixed an issue where controls would stay locked after death
  • Fixed a start-up crash for players at certain low resolutions
  • Fixed -queryport launch parameter not existing

 

Dinosaur

  • Raptor/Oviraptor no longer freezes at the end of a maul
  • Improved reliability of Ptera/Tupa roar
  • Decreased Raptor/Oviraptor jump delay slightly
  • Decreased Dilo/Cryo jump delay slightly
  • Increased Carno acceleration closer to original values
  • Increased Carno charge damage
  • Increased Ptera AirSpeed from 300 to 400
  • Increased Tupa AirSpeed from 350 to 450
  • Fixed Raptor/Oviraptor floating during a maul
  • Fixed the Raptor/Oviraptor regenerating stamina during a maul
  • Fixed dinosaurs being able to heal while netted, on fire, or flying
  • Fixed T-Rex not consuming stamina during special attacks
  • Fixed 3rd person dilo poison effect showing in 1st person

 

Human

  • Rehauled melee system to increase reliability
  • Passive melee can now be used while reloading, firing, or scoping
  • Explosive weapons now deal 50% damage to their owners
  • Explosives no longer do damage to other humans
  • Drastic Molotov Cocktail improvements
  • Removed headshot damage from all shotguns
  • Removed SPAS12 double-shot secondary
  • Increased Passive Melee damage from 50 to 75
  • Increased StunGun effective range from 768 units to 1280 units
  • Increased Trapper Melee bonus to netted/stunned enemies (Now instakill)
  • Increased Machete damage from 100 to 180
  • Increased SPAS12 rate of fire
  • Decreased SPAS12 damage from30 per shell to 20
  • Fixed missing healing sounds when a human uses a health station
  • Fixed Pyro chainsaw dealing damage to targets behind him
  • Fixed Flaregun missing an impact sound
  • Fixed audio issues with the dynamite
  • Fixed some human character textures being low-resolution

 

Maps

  • Fixed bad spawnpoints on FR-Island
  • Fixed Airbase helipad being see-through from below
  • Fixed some trees in snow maps having the wrong material
  • Improved Tyrant/Carno collision in several maps

 

 

Thanks to Moxxie for the header image!

 

Patch 1.5.1 Now Available

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Las Vegas, NV – April 25th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

Changelog

General

  • Fixed Alpha Carno using the wrong horns
  • Fixed Stat-Track values resetting in-game
  • Fixed Hunt not working from the Host Game menu
  • Fixed missing Hunt description in the UI
  • Fixed missing customization area on Airbase
  • Fixed dinosaur HUD flashing in certain circumstances
  • Fixed description tag removal not working on an item that had the default name
  • Fixed an exploit that allowed players to use certain admin commands in servers
  • Fixed various collision issues in several maps

 

Thanks to WIM for the banner image!


Patch 1.5.2 Now Available

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Las Vegas, NV – April 26th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

Changelog

General

  • Fixed certain Admin commands not working
  • Fixed one admin command that was still usable by non-admins

 

Thanks to Jack for the banner image!

Update 1.6 Now Available

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Las Vegas, NV – July 28th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

 

CTE

The situation on the island is a mess, but Phoenix Corporation still wants to preserve its research! The human team needs to collect as many egg specimens as possible, while the dinosaur team protects their unhatched young from those pesky poachers. There are three types of nests with 2, 5 and 10 point eggs.

EggPoints

 

Level Progression, New Scoring System

This update also features a level progression and new scoring system. The former is bare-bones at the moment, but more will be added in the future. Each level will give you a random item. You gain XP from in-game actions such as kills, assists, captures, etc.

The server browser will show you which servers are progression system enabled. What defines whether your server is eligible for progression is the gamemode currently running. The only gamemode where progression isn’t enabled is Freeroam. XP is not awarded to admins using godmode or the change size command.

To match this new system, scoring has changed. Kills are now worth 100 points. GTTC objects now give points as well. You will now gain 250 points for primary objectives and 125 for secondary objectives.

 

Assists

The assist system has been overhauled. Assists now score based on the percentage of damage you did to the enemy rather than a set score. These points are added to your total score, and therefore assists have been removed from the scoreboard.

  • Assists now show the type in the score popup
  • Added “Stun” assist type
  • Added “Tranq” assist type
  • Added “Capture Kill” assist type for dinosaurs that kill a human while capturing
  • Fixed assists not being awarded to dead players

 

Team Auto-Assign

On community request, players are now automatically assigned to a team by default in TDM, GTTC, and CTE. Once assigned to that team, there is no option to switch teams. This should go a long way to prevent the famous “Dino-Hogging” issue. This also removes spectator on servers using Team Auto-Assign, which prevents even more exploits.

If you are a server owner and you wish to disable this, add this to the startup commandline:

?bAutoAssignTeam=false

 

Economy and Store

With this update, we’ve added over 60 new community items from the Workshop!

To support this huge addition of items, we’re bringing back the popular Christmas Gift in the form of the Summer Gift 2016 for a limited time!

In addition to this, we’ve added a new Workshop Celebration Crate. This crate has it’s own key, which is now in the store. The store also has a limited time item and two new bundles:

 

Changelog

 

Humans

  • Decreased DB Shotgun per-shell damage from 50 to 35
  • Increased the speed of the Flaregun projectile
  • Fixed Assault Rifle grenade having a timed explosion

 

Effects

  • Improved particle effect performance on medium and low settings
  • Improved several particle effects such as explosions and fire
  • Improved on-screen Dilo/Cryo spit effect
  • Fixed certain upgraded Survival weapons not using blue muzzle-flashes

 

Sound

  • Added additional Acro roar sounds
  • Improved several impact sounds
  • Improved several weapon sounds
  • Improved several environmental sounds
  • Fixed certain Survival weapons having out-of-sync reload sounds

 

Maps

  • Fixed the Acro not showing up in the main menu scene
  • Fixed collision issues and exploits in all maps
  • Fixed acid pit in PC-Transfer killing people outside the pit
  • Fixed broken resupply stations in several maps
  • Fixed customization menu actor not working in FR-Valley

 

UI

  • Added Kill-Icon for Acro bite
  • Added Kill-Icon for Double-Barreled Shotgun
  • Added Kill-Icon for SPAS12
  • Added icons to the server browser to show XP-enabled servers
  • Fixed a crash being caused by non-square Steam avatars
  • Fixed spectator UI not showing the correct player health
  • Fixed the hint text for the Trapper knife showing the wrong key

 

Economy

  • Added 61 new economy items from the Community Workshop
  • Added Workshop Celebration Crate #2
  • Added J4L’s improved Fowl, Paradise, and Golden Ovi skins
  • Fixed the Holly Dilo using the Corrupt Dilo overlay
  • Fixed Oxpecker Tupa using the wrong ItemID

 

Store

  • Added Workshop Celebration Key #2
  • Added Summer Gift
  • Added Novaraptor Head Camera
  • Added Amazon Stories Pack
  • Added Horror pack

Patch 1.6.1 Now Available

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Las Vegas, NV – July 28th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

 

Changelog

  • Fixed CTE and Hunt servers not showing up in the server browser
  • Fixed the Machete not using the proper melee system
  • Fixed performance issues on PC-TheFalls
  • Fixed progression bar resetting on map change
  • Fixed progression bar being blank in the pause menu
  • Fixed missing kill assist pop-ups
  • Increased audible radius of flesh impact sound
  • Lowered flesh impact sound volume
  • Changed Workshop Celebration Crate #2 to Summer 2016 Crate
  • Changed icons for the two workshop crates and keys to prevent confusion
  • Fixed missing localization for Oxpecker Tupa
  • Fixed Holly and Oozing Dilo using the wrong icons
  • Fixed Dante Spino issues on community artist request
  • Fixed Red-Whiskered Novaraptor on community artist request

 

Workshop Crate and Icons

To prevent confusion, we’ve changed the icon and descriptions for both the Celebration Workshop Crate and the Summer 2016 Workshop crate:

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In case you weren’t aware, in order to open a community workshop crate you must use the key specifically for that crate. The regular key will not open it.

Thanks to Lizy-chan for the update banner!

Patch 1.6.2 Now Available

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Las Vegas, NV – July 28th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

General

  • Headshots now decapitate raptors again
  • Fixed TDM, GTTC, and CTE not having tyrant class limits

 

Human

  • Reduced human jump delay
  • Added more variety to shotgun weapon sounds
  • Increased DBS damage from 35 to 40
  • Increased DBS spread to compensate for damage
  • Reduced DBS damage over distance
  • Fixed default shotgun shell ejecting at the wrong time
  • Fixed DBS secondary fire not showing impact effects
  • Swapped out Flamesaw sawing loop for more optmized version

 

Economy

  • Fixed some frontend economy issues
  • Fixed the Holly Dilo (Again)

 

Thanks to Fleischer for the update banner!

Update 1.7 (Halloween 2016) Now Available

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Las Vegas, NV – October 29th, 2016 – An update to Primal Carnage: Extinction has been released. The update will be applied automatically when you restart Primal Carnage: Extinction. The major changes include:

 

Halloween, Primal Carnage 4th Anniversary

This weekend marks four years since the original Primal Carnage was released – four years of fast-paced deathmatches, nail-biting chopper rescues and oddball hijinks To celebrate, today we launch version 1.7 of Primal Carnage Extinction, and will be running the Primal Anniversary Celebration for the next few weeks. Halloween is also in the air and brings with it a raft of new community-created cosmetics and scary time-limited deals.

But wait, there’s more! Everyone who plays Primal Carnage: Extinction during the Halloween update period will receive the Anniversary Gift, which includes a Primal Carnage 4th Anniversary Hat and a supply of crafting materials on the house.

This update features a new community crate and gift containing around 40 workshop items from the recent Halloween Workshop contest.  We were overwhelmed by the amount of fantastic entries! We’re going to look at doing more stuff like this in the future.

On behalf of the Primal Carnage Team, we thank you all for your continued support for the last four years and look forward to many more!

 

Update 1.7

 

General

 

  • Reduced general network traffic, improving latency and load times
  • Improved spawn system (Spawn closer to allies, away from enemies)
  • Maximum progression rank increased to 50
  • Class change no longer forces a suicide in multiplayer
  • Changed the first intro splash screen to be unskippable to prevent a crash
  • Improved controller button layout
  • Improved and refined certain weapon sound effects
  • Improved performance across all maps
  • Added LODs to several particle effects across the game for performance
  • Added more sound cues to dinosaur movement animations
  • Added auto-balance to GTTC
  • Added “Killed Restrainer” assist for pounced Raptors
  • Fixed several different crash cases
  • Fixed an issue where you would be unable to select a team when joining a match
  • Fixed a delay before being able to select a character
  • Fixed round timer displaying the wrong time when joining a match
  • Fixed the server browser not using bAntiCheatProtected which caused issues
  • Fixed player score being kept when changing teams/rounds
  • Fixed assists awarding 0 or over 100 points
  • Fixed players being able to move while taunting
  • Fixed a wide range of audio performance issues
  • Fixed certain customization items not showing up
  • Fixed the customization menu not working while dead/taking damage
  • Fixed the inventory screen not minimizing when character select is “requested”
  • Fixed an issue that could cause incorrect playercount showing in class select
  • Fixed certain hints showing at the incorrect time
  • Fixed certain GTTC objects not having completion text
  • Fixed dozens of issues across all maps

 

Dinosaurs

 

  • Cryo acid pool now does damage in a circle rather than a half circle
  • Increased Cryo acid pool damage interval from 0.7 to 1.2
  • Increased Cryo acid pool radius from 60 to 90
  • Decreased Cryo acid pool damage from 50 to 35
  • Decreased Dilo spit instant hit damage from 40 to 10
  • Disabled the ability for the Carno to bite while sprinting
  • Disabled the ability for the Tupa to bite while flying at high speeds
  • Decreased the intensity of the Dilo/Cryo spit overlay
  • Decreased Raptor pounce cooldown from 0 to 1.2 seconds
  • Increased stamina cost of raptor mauling from 5/s to 6/s
  • Standardized roar cooldowns to 60 seconds for all Tyrants
  • Increased T-Rex health from 2750 to 3000
  • Increased Spino health from 3000 to 3600
  • Increased Spino secondary attack stamina cost
  • Increased Acro healing buff from 2/s to 6/s
  • Increased Acro attack bite range
  • Fixed headshot zone for the Carno being at knee height
  • Fixed an issue where the Ptera wouldn’t drop humans when shot
  • Fixed the Overdose achievement not being valid for all Tyrants

 

Humans

 

  • Decreased the intensity of the tranquilizer overlay effect
  • Enabled head loss for melee weapons
  • Disabled head loss for tranq/stun damage
  • Increased human melee critical multiplier
  • Added crosshair to melee weapons
  • Molotov now sets enemies on fire on direct hit
  • Molotov fire pool now ignites enemies that walk through it
  • Flamesaw chainsaw attack now blocks raptor pounces
  • Increased explosion radius of the “Pyro Bomb” mechanic
  • Increased Flamesaw flame damage range by 50%
  • Increased Flamesaw flame damage from 2 to 2.5
  • Increased Dual Colt damage from 46 to 50
  • Increased Desert Eagle damage from 95 to 105
  • Increased M9 Pistol damage from 50 to 60
  • Increased Assault Rifle grenade launcher damage from 315 to 400
  • Increased Assault Rifle grenade launcher radius from 200 to 225
  • Increased Tranq Rifle effective damage range
  • Decreased Stun Gun fire delay from 0.2 to 0.15
  • Decreased Stun Gun spread from 0.2 to 0
  • Disabled headshot critical multiplier for all shotguns and explosives
  • Decreased SPAS12 spread from 0.35 to 0.25
  • Decreased Shotgun/SPAS12 effective damage range slightly
  • Decreased DBS effective damage range significantly
  • Decreased DBS fire rate from 1.12 to 0.6 seconds
  • Decreased DBS secondary fire spread from
  • Decreased DBS hit momentum from 10 to 4
  • Increased DBS recoil slightly
  • Increased throwable medkit uses from 5 to 15
  • Decreased throwable medkit heal rate from 50/s to 10/s
  • Fixed humans being able to detonate Trapper landmines
  • Fixed AR grenades not damaging the T-Rex when shot in the head
  • Fixed the Molotov from sometimes creating a fire pool in mid-air
  • Fixed the Molotov and grenade explosions causing a high knockback
  • Fixed human pounced dialog not playing properly
  • Fixed landmines not having an impact sound
  • Fixed humans being able to use resupply items while pounced
  • Fixed being able to reload during a weapon switch
  • Fixed the Shotgun/SPAS12 reloading animations
  • Fixed flamethrower sometimes igniting allies after death
  • Fixed Assault Rifle weapon skins not showing up in third person
  • Fixed the Commando not having a default taunt in the loadout menu
  • Fixed certain weapons not having KillIcons
  • Fixed certain weapons being missing from the class select screen

 

Economy

 

  • Added Halloween 2016 Gift
  • Added Halloween 2016 Crate
  • Added Halloween 2016 Key

 

 

 

 

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